Solving a puzzle, or even figuring out what the puzzle wants from you, results in plenty of happy eureka moments, not just from feeling smart but from having resisted the urge to cheat by looking up the answers. Sound often comes into play, which I really love, like a distant clunking sound while turning a wheel in a cabin, or the hum of a wire that lets you know a current is running through it, or an underground train puzzle where sounds play at the track intersections and combine with one another to give you directions. Sometimes simple observation can get you a long way toward solving a puzzle, like noticing a locked rocketship is connected to a brick bunker by an electrical wire. There's still a lot to enjoy, though, and plenty of clever puzzle design. There's a bit of story and lore told through books, notes, and holograms (originally they were cheesy FMV, now they're cheesy CG) but Myst is mostly built from puzzles, not stories. To gather the missing pages of the book and discover the story of the island and the family who once inhabited it, players need to solve elaborate puzzles that transport them to new islands, where they complete even more puzzles in order to return. In case you haven't had a chance to play one of the many versions of Myst in the past 28 years, the adventure game begins with you trapped on a strange island after reading a strange book. ![]() Myst, no matter how it looks in 2021, feels pretty outdated. Cyan Worlds say it's a "reimagined" Myst, but while it's far more modern-looking it's still almost exactly the same game. As a remake, Myst is a faithful one, but maybe a bit too faithful. And this new 3D Myst works on both desktop and in VR, so I got to spend time actually (virtually) walking around in it. Cyan Worlds has completely remade the game (again, following 2000's realMyst and 2014's realMyst: Masterpiece Edition, neither of which I played). Theoretically, no two guests could ever have the exact same adventure as they wandered the terrain.It's a little weird to be back in Myst in 2021, after all this time. Depending on which path they took, which artifacts they uncovered as well the order in which the guest discovered them, different secrets of the island would have been revealed. Guests could only discover the various puzzles scattered around Myst Island by exploring all its weird little nooks and crannies. Just like the CD ROM games that inspired it, "Myst Island" would have no linear storyline. This day-long adventure would have been unlike anything that Disney theme park guests had ever experienced before. Their mission was to explore the ruins scattered around the 11 acre island to try to figure out what happened to the island's previous occupants. ![]() They'd have been dropped off by boat early in the morning and then picked up in the late afternoon. Only a limited number of guests would have been allowed out onto the fog shrouded island each day. ![]() "Myst Island" would have attempted to duplicate the look and feel of the award winning computer games. Our friend Jim Hill first wrote about the story over twelve years ago: But, the way Disney works, and the way it had to fit in with their bigger scheme of things, and the way we didn't understand pieces of it, I think it fell apart from their point of view. Their imagineering team was excited about embracing that and building some stuff into it and tying it into the rest of the park, where you could explore and have this real-world experience. But it had some walkways among trees, and an island area, and we went down and looked at it and walked around it, and it was incredibly Myst-like. Basically, there was a place down in Florida-it's one of the island areas that they had that wasn't used very much. We were looking at it as the ultimate incarnation of our world. At some point, there were some really cool plans to do some stuff with Disney. Myst creator Rand Miller confirmed the long-running rumor during an interview with AV Club while promoting their new game Obduction:
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